
Quickly, though, power ups appear that let you connect a second and then third such ship to your main fighter. The core player ship is a basic, underpowered and ultimately vulnerable craft that brings about as much kick as a peashooter. Platinum has taken that foundational concept and run with it, giving Sol Cresta's protagonist attack vessel so many intersecting abilities that to play is initially strikingly bewildering. Sol Cresta brings an impressive capacity for excitement and drama - particularly in terms of comebacks from the edge of oblivion. While Moon Cresta itself in fact began life as a Galaxian hack, in letting the player power up their ship by attaching additional parts, it did much to stand out from its rivals. Rather than concern players with threading a pixel-sized hitbox through billowing streams of neon bullets while insisting they manipulate a wildly complex scoring system, Platinum has built a game built around a player ship with a dizzying range of abilities.īack when Moon Cresta was cutting edge, it introduced a fairly innovative 'docking' system at a time when so many 2D shooters were deeply formulaic, often openly cloning the bankable formula of hits like Galaga and Space Invaders. The result is a game that certainly feels distinct when compared to most contemporary shooters and especially within those tied to arcade culture and Japan's prolific shooter development scene. Rather, Platinum have undertaken a substantial effort to modernise the classic genre template, embellishing it with an intricacy and pace informed by contemporary titles, while making sure it is faithful to what shooters were over four decades previously. That's not to say Sol Cresta feels exactly like a shooter from that time. Get a look at Sol Cresta's systems in this trailer. Moon Cresta's was an era before danmaku, and the Bayonetta studio has made an impressive commitment to respecting the genre's conventions as they were through the first half of the 1980s.

Back then, even the titles that started to hint at what might be possible with high bullet counts were over a decade away. With Sol Cresta, however, Platinum are extending a series that began almost 42 years ago with Nichibitsu's 1980 release Moon Cresta.

Availability: Out today, 22nd February on PS4, PC, and Switch.All of that might make bullet hell particularly appealing to a studio more typically focussed on energetic, happily excessive triple-A action games. The style made famous by Toaplan, Cave and their peers, after all, is often projected as the genre's higher form, with its preference for excess commonly dazzling players, collectors and press alike. You could forgive the team at Platinum if they built their debut in the 2D shooter genre from the conventions of bullet hell. Platinum's modernisation of the classic shoot 'em up form has delivered something thrilling, distinct ‒ and in need of a bit of a polish
